Atari 130XE Bedienungsanleitung Seite 21

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2.3 Saving a frozen program
can install a
[SYSTEM RESET]
key in the Atari as described in section 1.5.2. The interrupt
triggered by this key can by no means be suppressed, so there is no counter measure
against the TURBO FREEZER anymore.
When a frozen program is resumed with
[Shift]
+
[SPACE]
, the player/missile collision
registers are cleared before control is handed over to the frozen program. Usually this
function is not required, but in some games this prevents losing a life immediately after
resuming. When loading frozen programs the same function is also available. Simply press
[Shift]+[E] / [C] / [X] / [W] / [A] to apply it.
When a frozen program is loaded from disk, cassette, freezer RAM or RAM extension it
is resumed by default. When loading a frozen program with
[Control]
+
[E]
/
[C]
/
[X]
/
[W]
/
[A]
it will not be resumed automatically. Instead you stay in the freezer and can for
example change memory locations before resuming. This comes very handy if you search
for the memory location that contains the number of lives, the amount of energy and so
on. To this end you can freeze the program and save it immediately. Then you change
the memory location and resume the program. If you used the wrong memory location,
simply activate the freezer and load the frozen program with
[Control]
+
[E]
/
[C]
/
[X]
and try the next memory location. This way you have the same starting point and you
don’t have to worry about undoing the previous changes.
2.3 Saving a frozen program
The functions
[S]
,
[F]
,
[R]
can be used to save frozen programs to external mass storage
like cassette or disk (
[S]
key), to the RAM extension (
[R]
key) or to the freezer RAM
(
[F]
key). When using
[S]
a submenu will prompt if the frozen program shall be saved to
cassette, as a boot disk or as a single file. Insert a cassette resp. disk before confirming
your choice. When saving as a single file to a disk an additional menu will prompt for the
file name.
Caution:
When you save the frozen program as a boot disk, the disk that is present in
“D1:” will be overwritten directly. All data possibly present on the disk will be lost in this
case.
If you simply press
[RETURN]
without entering a file name, the file name
CORE
for “core
dump” will be used. As a special feature wild cards can be used to overwrite an existing
file. If you omit the
D:
,
D1:
,
D2:
etc. at the begin of the file name,
D1:
will be used
automatically. The freezer supports up to 8 disk drives D1: to D8:.
In order to achieve the maximum possible speed the freezer menu is sometimes disabled
during I/O operations. By accepting that the screen may “jump” when it’s switched back
on again, saving to the RAM extension only takes half of the time, what legitimates this
dirty method.
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